eldritch blast homebrew
The feats help sure, but now you have to pay a feat tax, some ability score increases, and extra invocations, to compete with a base ability of your class. We're all friends playing a game at the table, perhaps it's a good idea to consider that other players and the GM want to have fun too. A beam of crackling energy streaks toward a creature within range. I really hate this idea. In fact, I rather feel that cantrips should all scale by class level. 1200ft if you use the sorcerer's meta magic, I don’t believe you are able to twin eldritch blast, (As I mentioned in the first comment, twinned only for levels 1-4!). Go through the monster manual and look at monster AC compared to CR, then do the same with wisdom saving throws. … Elritch blast gets a leg-up on other cantrips because it scales for multiple attacks later on. Specialization is the spice of life, and sub-classes, the meal. A beam of crackling energy streaks toward a creature within range. Prerequisites: Eldritch Blast cantrip The power you hold inside is too intense for such a simple spell, allowing it to be released in a chaotic manner. Because if you fight a fair bit of "caster" enemies, all the sudden the WIS saves are huge but the AC is paltry. Make a separate attack roll for each beam. Also, you're totally ham-stringing "pure" (non-multi-classed) warlocks... Not really, they lose a pact feature they probably didn't care too much about. The warlock uses EB consistently to deal damage, the cleric uses sacred flame quite often. TLDR: save vs damage cantrips are better then eldritch blast. Thinking out loud.. Magic Initiate doesn't require someone to be a caster (like Spell Sniper does). ELDRITCH BLESSSSTTTT! On a hit, the target takes 1d10 force damage. The tldr of it from an optimization standpoint is that unless you want to be MAD or dip another class, you use DEX to hit, but Dex weapons don't go higher than 1d8, and you only get 2 attacks. As many veteran players of fifth edition Dungeons & Dragons know, eldritch blast is one of the most powerful cantrips, and its exclusivity to the warlock class is essential to its niche in the game. Inform the player that a "Pact" is not some fluff they can ignore. My Drawings Ask me anything Submit a post. Because of this, creators should avoid introducing abilities and eldritch invocations that further improve Eldritch Blast. I have a party with a cleric and a warlock, they are the same level. how about you just eliminate the whole "dip two levels [of] warlock" thing! Fun fact: if you take both the Spell Sniper feat, and the warlock invocation Eldritch Spear, this cantrip can have a total range of 600 feet. You have to jump through a ton of hoops to make bladelock work. First of all, you can use both your blade and your blast, switching it up based on the needs of your round. Eldritch blast was the most basic of all spells known to a warlock.314note 1 1 Effect 2 Components 3 Appendix 3.1 Note 3.2 References When a warlock cast eldritch blast he created and fired from his hands or implement a purple bolt1 or beam34 of crackling destructive energy. And have you been fighting a ton of brutes? What makes eldritch blast great is the invocations which you can put to use with it. -edit- corrected charisma to charisma mod, thanks SirPeebles. Polearm master lifedrinker gets you close, but now you're hella mad unless you dip fighter. This also includes being Psionic for some feats that'll give you more damage to your Eldritch Blast. While optimazation might not be everyone's goal, one of the 3 class options shouldn't be so horribly worse than the others. Making eldritch blast a class feature could help, but I wouldn't nerf it for warlocks, but rather just tie its progression to warlock level.
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